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Module -1 |
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Introduction to
Grafix & Animation
Broadcast Design Project
General Education Elective Eg. The Social History of Design |
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Module 2 |
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Introduction to Low polygon modeling like car, characters etc.
Assigning basic shaders
Level designing project |
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Module -3 |
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Introduction to
lighting techniques
Light set up project |
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Module 4 |
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Introduction to visual effects – Particles
& dynamics Visual effects project |
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Module -5 |
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Rigging & Character Animation
Character animation project |
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Module 6 |
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SPECIALIZATION |
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Students will be assigned any of these
specialization modules after completing the above 5 intro
modules after conducting aptitude test. |
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Specialization in Modeling |
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Modelers concentrate on modeling and
sculpting using traditional as well as advanced software
techniques.
Level of detail in your work can approach photorealistic
complexity. High level of understanding of anatomy and
proportions of realistic human figures and animals are part of
curriculum |
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Specialization In Character Animation |
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Animate Characters by mastering the
mechanics of animation with demonstrated acting skills.
Diversity of style ranging from highly realistic motion to
more exaggerated “cartoony” style. Detailed study of walk
cycles & Lip-synching. |
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Specialization In Texturing &
Lighting |
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How to set a mood and direct the eye through the use of
various types of contrast (especially value, color, and depth
of field) within a highly photo-realistic style.
Study of how light interacts with different types of
materials, the qualities and complexities of realistic
textures, how the position and intensity of lights affect mood
and believability, and color theory and harmony.
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Specialization In VFX |
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Creating procedurally generated effects
using Particles & Dynamics. How to achieve natural phenomena
like fire, water, smoke cloth etc. |
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Module-7 |
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Editing & Compositing |
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How to solve complex compositing problems,
such as dirty blue screens, suppressing unwanted highlights in
areas to receive digital shadows, intricate morphs, etc.
Compositors work closely with lighters and matte painters to
finish shots so that computer generatedelements are seamlessly
integrated with live-action plates. Compositors must deal with
integrating separate live action and computer generated
elements; blue/green screen pulls balancing and sometimes
creating shadow elements; adjusting color and contrast for
final output; wire, rig and whisker removal; dust busting;
morphs; wipes and reveals; background replacement; day for
night dry for wet and host of other 2D issues. |
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Module 8 |
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Final Project & PortFolio Creation |
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Diploma
in 3rd Grafx & Animation – MAYA |
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Advanced
Training in Maya software
With specialization in any of the below Modules
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Specializations Module |
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Modeling
Texturing & Lighting
Rigging & Character Animation
Visual FX
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Duration : 160 Hes |
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