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Training

 
     
 

Module -1

Introduction to Grafix & Animation
Broadcast Design Project
General Education Elective Eg. The Social History of Design

 

Module 2

Introduction to Low polygon modeling like car, characters etc. Assigning basic shaders
Level designing project

 
 
     
 

Module -3

Introduction to lighting techniques
Light set up project

 

Module 4

Introduction to visual effects – Particles & dynamics Visual effects project

 
 
     
 

Module -5

Rigging & Character Animation
Character animation project

 
 
     
 

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Module 6

SPECIALIZATION

Students will be assigned any of these specialization modules after completing the above 5 intro modules after conducting aptitude test.

 
 
     
 

Specialization in Modeling

Modelers concentrate on modeling and sculpting using traditional as well as advanced software techniques.

Level of detail in your work can approach photorealistic complexity. High level of understanding of anatomy and proportions of realistic human figures and animals are part of curriculum

 
 
     
 

Specialization In Character Animation

Animate Characters by mastering the mechanics of animation with demonstrated acting skills. Diversity of style ranging from highly realistic motion to more exaggerated “cartoony” style. Detailed study of walk cycles & Lip-synching.

 
 
     
 

Specialization In Texturing & Lighting


How to set a mood and direct the eye through the use of various types of contrast (especially value, color, and depth of field) within a highly photo-realistic style.

Study of how light interacts with different types of materials, the qualities and complexities of realistic textures, how the position and intensity of lights affect mood and believability, and color theory and harmony.
 

 
 
     
 

Specialization In VFX

Creating procedurally generated effects using Particles & Dynamics. How to achieve natural phenomena like fire, water, smoke cloth etc.

 
 
     
 

Module-7

Editing & Compositing

How to solve complex compositing problems, such as dirty blue screens, suppressing unwanted highlights in areas to receive digital shadows, intricate morphs, etc. Compositors work closely with lighters and matte painters to finish shots so that computer generatedelements are seamlessly integrated with live-action plates. Compositors must deal with integrating separate live action and computer generated elements; blue/green screen pulls balancing and sometimes creating shadow elements; adjusting color and contrast for final output; wire, rig and whisker removal; dust busting; morphs; wipes and reveals; background replacement; day for night dry for wet and host of other 2D issues.

 
 
     
 

Module 8

Final Project & PortFolio Creation

 
     
 
     
  Diploma in 3rd Grafx & Animation – MAYA  
  Advanced Training in Maya software
With specialization in any of the below Modules
 
 
  Specializations Module  
  Modeling Texturing & Lighting
Rigging & Character Animation
Visual FX
 
 
 

Duration : 160 Hes

 
     
 
 

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